Many actions will earn points, which count both towards the player's total number of points in their career, and towards the team's total points for that match. The table of point rewards for point-earning actions is below.

Gameplay Details


Type Trigger Points
Canberra Bomber Kill (Enemy) Shooting down an enemy Canberra Bomber -5
Canberra Bomber Kill (Friendly) Shooting down an friendly Canberra Bomber +5
Captured Objective (Attack) Inside an Objective when captured +50
Captured Objective (Defense) Inside a held Objective when captured +50
Capturing Points per friendly Inside an Objective when captured +1
Capture Bonus (Squad) Bonus points per Squad member inside Objective when captured +2
F4 Phantom Kill (Enemy) Shooting down an enemy F4 Phantom +5
F4 Phantom Kill (Friendly) Shooting down a friendly F4 Phantom -5
Fire Support Assist An enemy who is killed by the Commander's fire support using a player's fire support mark. +5
Kill Killing an enemy +5
Kill Assist Damaging an enemy who is then killed by a friendly +2
Kill Assist (Squad) Damaging an enemy who is then killed by a Squad member +5
Killed Self Committing suicide -5
Objective Kill (Attacking) Killing an enemy who is inside an Objective +5
Objective Kill (Defending) Killing an enemy while the player is inside an Objective +5
Protected Commander Killing an enemy while near the Commander +5
Protected Squad Protected Squad +5
Radio Assist Commander uses player as a radioman +25
Recon Plane Kill (Enemy) Shooting down an enemy Recon Plane +5
Recon Plane Kill (Friendly) Shooting down a friendly Recon Plane -5
Spooky Kill (Enemy) Shooting down an enemy Spooky +5
Spooky Kill (Friendly) Shooting down a friendly Spooky -5
Spotting Assist Spotting an enemy who is then killed by a friendly +2
Spotting Assist (Squad) Spotting an enemy who is then killed by a Squad member +5
Supplied Ammo Giving a Machine Gunner spare ammo +2
Trap Disarm Disarming an enemy trap +5
Team Kill Killing a friendly Player -10
Team Damage Damaging a friendly Player who is then killed -5
Tunnel Destroyed (Friendly) Destroying a friendly Spawn Tunnel -25
Tunnel Destroyed (Enemy) Destroying an enemy Spawn Tunnel +10

Trivia


  • Any team kills not forgiven or damage done to friendly players will increase the time it takes for the team killer to respawn.
  • As long as the player has damaged another player, they will take responsibility for the damage done to them when killed.

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