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Table of Contents
  • Gameplay Mechanics
    • Weapon Mechanics
    • Loadouts
    • Movement
    • Scoring
    • Objectives
    • Misc

Gameplay Mechanics

The various mechanics seen during gameplay.

Weapon Mechanics

(Help Check and Revise)

  • Recoil
  • Sway
  • Breathing & Controlled Breathing
  • MG Barrel Temperature
  • Reloading & Check Ammo
  • Bayonets & Melee Bash
  • Retractable Stocks
  • Switching Fire Modes
  • Ranging Sights
  • Suppression
  • Resupply Areas
  • Ballistics *WIP* (Need Descriptions)
  • Bullet Penetration
  • Weapon Resting
  • Bipods
  • Scopes
  • Fixed HMG
  • Traps
  • Grenades & Explosives

Loadouts

  • Weapon Variants
  • Ammo Loadouts *WIP* (Need Picture)

Movement

  • Sprinting
  • Stances (Standing/crouch/prone)
  • Stamina
  • Leaning
  • Encumbrance
  • Incline Throttling
  • Mantling
  • Climbing
  • Camouflage

Scoring

  • Points / XP

Objectives

(Entire Section Needs Descriptions)

  • Capturing Objectives *WIP*
  • Defending Objectives *WIP*
  • Squad Bonus *WIP*

Misc

(Entire Section Needs Descriptions)

  • Bleeding & Bandaging
  • Resupplying Machine Gunners *WIP*
  • Spotting Enemies *WIP*
  • Overhead Map *WIP*
  • Communication *WIP*
  • Binoculars *WIP*
  • Squad Leaders *WIP*
  • Squad Spawning *WIP*
  • Marking Fire Support Coordinates *WIP*
  • Smoke Grenades / Signal Smoke *WIP*
  • Commander Radios & Radioman *WIP*
  • gameplay/gameplay_mechanics.txt
  • Last modified: 3 years ago
  • by ska_cat
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Publisher – Tripwire Interactive

Developer – Antimatter Games

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